Palmer Eldritch (stats)

Palmer Eldritch

Agility d8 Smarts d8 Spirit d8 Strength d4 Vigor d4
Charisma +4 Size 0 Pace 6/d6 Encumbrance 0 20 XP (Seasoned)
Parry 6 Toughness 4 Sanity 6 Purity 6
Wounds 0 Madness 0 Taint 0 Corruption 0

Human Male

Fighting d8 Knowledge (Battle) d8 Notice d6 Persuasion d8
Shooting d8 Streetwise d8


  • Imposing Rogue Trader General from Elysium (High Concept)
  • Enemies in the Officio Assassinorum (Trouble)
  • Do not ask why you serve, only ask how
  • Noble +2 Charisma
  • Charismatic +2 Charisma
  • Command Troops under command get +1 to recover from Shaken
  • Natural Leader May spend bennies for troops under command
  • Command Presence Command radius is 10"

Bolt Pistol (2d10; AP 4; Range 8/16/32; ROF 1, Semi; 8 shots; 3.5kg)
Chainsword (Str+2d8; AP 2; 6kg)

Storm Trooper Carapace (6 All; 15kg)


Novice: Charismatic, Command, Natural Leader

Seasoned: Command Presence

1 excess Advance

Palmer Eldritch (stats)

Savage Imperium nDervish