Lux Aeterna

The PCs’ ship.

Yes: Highly-stratified society, dickensian work teams, priests (both tech and Imperial) wandering the corridors with incense, chanting choirs
No: Ventilation ducts large enough to crawl through, unnecessary automation, xenos crew members, shipboard agriculture

Ship Sections


  • Space Wolf marine assault squad
    • Have been present since the ship’s original Warrant of Trade was issued, at the request of the ship’s Inquisitor
    • Rumor: Have a chapter holy relic
    • Rumor: Have a cache of xenos weaponry
    • Rumor: They are the captain’s favorite unit and are always kept well-supplied with the best available equipment
  • Elysian drop troopers
    • Elite regiment of guardsmen trained for orbital assault and zero-G operations
    • Primarily composed of the survivors of three initial Elysian regiments
    • Rumor: One company is composed entirely of Slaanesh worshippers
  • Colonel Guenevere Lucille
    • Commanding officer of the guard regiments
    • Fiercely loyal to the captain and won’t accept orders from anyone else
    • Rumor: Secretly lusts after the captain
  • Adepta Sororitas company
    • Rumor: Sent by the Ordo Hereticus to root out Slaaneshi cultists


  • The Silver Throne
    • Captain’s command seat
  • The Red Throne
    • Inquisitorial seat
    • Grey stone chair with the red “I” of the Inquisition as its back
  • The Wolf Throne
    • Always occupied by a Space Wolf marine
    • Covered in wolf skins and has a holder for a mead horn
  • Altar to the Machine God


  • The Blue Watch
    • An isolated society which arose several centuries ago when the main corridor connecting Engineering to the rest of the ship was cut off
  • Enginseer Larus
    • Female tech-priest who often inspects the shipboard troops’ equipment for unauthorized modifications which might upset the machine spirits
  • The Grateful Dead
    • Slaaneshi cult
    • Rumor: Caused the isolation of the Engineering section which led to the development of the Blue Watch

Flight Deck

  • Thunderbolt fighter and Marauder bomber squadrons
    • Hot-shot pilots; tend to show off, even when it puts their missions at risk
    • Excellent support crews

Gun Decks

  • The Broken Spring
    • Large-scale machine intended to handle loading all the guns in both broadsides, but it no longer functions
    • Rumor: The Inquisition jammed a living crewman into the machinery 1,000 years ago and it hasn’t worked since
    • Rumor: Screams are still heard to be coming from the Broken Spring in the darkness
  • Bugswatter
    • The 13th gun in the starboard battery
    • The ship encountered a stray Tyrannid patrol 700 years ago and Bugswatter destroyed ship after ship in a single hit each
    • Operating Bugswatter is considered a high honor, offered to the highest-ranking crewman on the gun deck
    • Rumor: Whoever fires Bugswatter in battle will die before the battle’s end
    • Rumor: Bugswatter was blessed by Torkarmal prior to the battle with the Tyrannids

Inquisitorial Suite

  • Built into the base of the St. Drusus statue (see Warpsbane Hull below) with direct access to the bridge
  • Torture chamber holding the Chaos sorceror Torkarmal
    • Rumor: Torkarmal has been imprisoned here as a source of information for the ship’s Inquisitors for nearly as long as the ship has existed
    • Rumor: Torkarmal is a follower of Slaanesh

Mess Hall

  • The Green Watch
    • Crewmen who operate the mess
    • Rumor: The Green Watch are cannibals
    • Rumor: The Green Watch will give you their best food if you make a hand sign known only to the Grateful Dead
  • The War Room
    • A seating area where only regimental military officers are allowed to sit; most military decisions are made here
    • Rumor: Marines are not welcome in the War Room
    • Rumor: …but the Sisters of Battle are very welcome

Observation Dome

  • Lower classes are not allowed
  • The Fixer
    • Organizes orgies under the observation dome for officers and senior ratings
    • Rumor: A Slaaneshi cult is involved

Ship’s Brothel

  • Fenris
    • Space Wolf mascot
    • Guards the brothel
  • There’s always a marine in the brothel
    • Rumor: …and he’s not a guard


Lathe-class Monitor-cruiser
Dimensions: 4.2 km long, .5 km abeam at fins
Mass: 20.9 megatons
Crew: 35,000 crew, 25,000 servitors approx.
Accel: 6 gravities max sustainable acceleration

Speed: 5
Maneuverability: +12
Detection: +13
Hull Integrity: 63
Armour: 20
Turret Rating: 1
Weapon Capacity: Prow 1, Port 1, Starboard 1

Crew Population: 100/100
Crew Morale: 102/102

Machine Spirit Oddity: Skittish – The ship fears battle, bucking against its masters when entering the fray. When in combat, reduce the ship’s Speed by 1. However, when not in danger, it runs eagerly and fast. Reduce the travel time for any long distance (between stars) voyage by 1d5 weeks, to a minimum of 1.
Past History: Emissary of the Imperator – The vessel is a veritable monument to the power and grandeur of the God-Emperor’s might. Awe-inspiring and terrible, it lacks subtlety. All Intimidate Tests made by characters from this vessel gain +15, while all other social Skill Tests suffer a –5. These bonuses and penalties only apply if the character is known to be from the vessel. In addition, few will be able to see beyond the symbolism of the vessel—xenos see a threat, faithful Imperial citizens see a symbol of civilization (or possibly chastisement), and heretics and rebels see a hated foe. Their reactions will be colored accordingly.

Component Power Space SP
Hull - +60 55
Jovian Pattern Class 3 Plasma Drive +60 12 -
Strelov 2 Warp Engine 12 12 -
Warpsbane Hull 1 0 2
The entire hull of the vessel is covered with silver, hand-inscribed hexagramic wards. These reinforce a Geller Field projected from a 50 meter statue of Saint Drusus, located just fore of the bridge.
Shield of Faith: Any Navigation Tests to pilot the ship through the warp gain a +10 bonus. When rolling on Table 7-4: Warp Travel Encounters (see page 186), the GM rolls twice and allows the Navigator to chose which result is applied.
Single Void Shield Array 5 1 -
Command Bridge 3 2 1
This bridge has been modified to give the ship’s master greater control over his vessel.
Enhanced Cogitator Relays: As long as the bridge remains undamaged, all Command Tests made by the captain gain +5 and all Ballistic Skill Tests to fire shipboard weapons gain +5. If this Component ever suffers a Critical Hit, it becomes unpowered on a 1d10 roll of 3 or higher.
Vitae Pattern Life Sustainer 5 3 -
Voidsmen Quarters 2 4 -
R-50 Auspex Multi-Band 4 0 -
The sensors of this ship have been optimised for navigation, at the expense of the sensor’s other uses.
External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
Stellar Detection: Mapping protocols provide a +5 bonus to Maneuver Tests to avoid celestial phenomena, but subtracts –2 from the ship’s Detection.
Long Distance Scan: When working toward an Exploration objective, the players earn an additional 50 Achievement Points toward completing that objective.
Barracks 2 4 2
For a truly enterprising Rogue Trader, a war is just another business venture. These barracks allow him to attempt just that—by filling his ship with thousands of troops.
Soldiers: When working toward a Military objective, the players earn an additional 100 Achievement Points towards completing that objective.
Reinforcements: If the ship is transporting troops, it gains +20 to all Command Tests involving boarding actions and Hit and Run Actions.
Extended Supply Vaults 1 4 2
Extensive supply stowage allows the vessel to make longer journeys and better repair damage.
Extensive Stores: Double the time a ship may remain at void without suffering Crew Population or Morale loss. When making Extended Repairs, repair 1 additional Hull Integrity.
Plenty for All: Increase Morale permanently by 1.
Observation Dome 0 1 1
A gigantic observation dome made of diamond panes and armored glass adorns this vessel’s spine, allowing an unrestricted view of the surrounding void.
Engraved Star-charts: When working towards an Exploration objective, the players earn an additional 50 Achievement Points towards completing that objective.
Cure for Claustrophobia: Increase Morale permanently by 1.
Port Mars Pattern Macrocannon Broadside 4 5 1
Starboard Mars Pattern Macrocannon Broadside 4 5 1
Strength 6, d10+2 damage, crit 5, range 6
Total 43 / 60 53 / 60 65

Lux Aeterna

Savage Imperium nDervish